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Award-winning Puzzle Platformer by: Anonymous 07/08/10 14:02:07
The award-winning puzzle platformer, And Yet It Moves, was released for the Linux platform today. Indie studio Broken Rules brings the award-winning downloadable PC and Mac game that will have players physically rotating environments to overcome various obstacles and challenges to the Free Operating System. The game won the 2007 Independent Games Festival Student Showcase, was nominated for the 2007 EUROPRIX Top Talent Award and qualified as a finalist during IndieCade 2008. Download the DRM-free game as RPM or Debian package, or as a Tarball. The game will be on sale for $9.99.
[quote]And Yet It Moves is an award winning physics-based platform game where you run and jump through a world made of paper. To aid in solving the twisted mind-bending levels, you possess the unique ability to rotate the world at will! Walls become floors, slides become platforms - but a harmless pile of rocks becomes a hazardous danger when turned upside down! Explore beautifully crafted environments. Survive 17 challenging levels full of strange creatures, traps and puzzles. Unlock bonus levels and competitive game modes. Beat you friends time on the online leaderboards. Turn your world upside-down with And Yet It Moves![/quote]

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Spring RTS releases another Release Candidate! by: liamdawe 06/08/10 0:21:33
The ever popular Spring RTS Engine has released a second Release Candidate to become the next stable release.

They really do need to get updated packages to Ubuntu, seems they have left it behind a couple of versions!

[quote]A lot of issues have been fixed already since the first release candidate, so hereby we present the next release candidate: Spring 0.82.1

Thanks everyone for their contributions!
Detailed changes since the first 0.82 release candidate:

Engine / General:

  • fixed source package build
  • fixed MT crash in DrawCommands
  • fixed radar blips seen by spectators
  • fixed dark metal spots in watert
  • reduced default value of max particles
  • increased default LOD/icon distances
  • glFont::GetTextHeight & glFont::GetTextNumLines return now 0 lines for empty strings
  • fixed 3do shadows
  • fixed minimap rendering in dualscreen modes
  • fixed laggy camera update with UnitTracker
  • fixed seismic pings with incorrect size
  • fixed incorrect highlight on end game screen

Engine / Simulation:
  • prevent units from becoming immobile zombies while maneuvering
  • base etaFailures limit on a unit's full-circle turning time
  • decrease etaFailures every frame we are not standing still
  • fixed vibrating planes
  • fixed nanoframe being spawned while game is paused
  • fixed slow response when releasing wait command
  • fixed the silly unit spinning ad-infinitum bug
  • fixed unit occasionally not taking damage when it just left a transport
  • fixed some awkward transport behaviour
  • properly deal with radars/jammers being transported
  • fixed unit returning to pick up point when it dropped out of transport
  • skip waypoints that are behind a unit but within its turning circle

Engine / Lua:
  • added a LuaRules DrawFeature call-in
  • fixed LuaUnsyncedCtrl::SetWaterParams
  • fixed Spring.Restart with Win 2k and OpenAL-soft
  • LuaSyncedRead::GetUnitExperience: also returns limExperience now
  • removed obsolete engine options from EngineOptions.lua

Engine / Dedicated server:
  • use default visibility (hidden) for spring-dedicated under non-windows

AI:
  • RAI: log files are now under _log/_ sub-dir
  • AAI: added config for BA 7.14
  • E323AI: added config for BA 7.14

Installer:
  • made main part mandatory

[/quote]
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New Steel Storm video! by: liamdawe 06/08/10 0:00:04
The developers of the in development arcade style shooter Steel Storm

[quote]While you were guessing what's going on, we have been polishing demo, tuning the code and been messing with the sounds.

I didn't want to wait any longer and I wanted to show you what the carnage in Steel Storm looks like! If that's not beautiful, I don't know what else is[/quote]

The gameplay and graphics look pretty solid, sound isn't half bad either, looks like we could have a winner here folks!

It's nice to have a top down arcade shooter that actually looks decent, rather than the masses of side/up scrolling shooters we are used to!

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