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Changes you would like? by: liamdawe 17/08/10 19:29:59
Okay so i actually have the internet now courtesy of Sky and my Dad who managed to figure out why it didn't work and do some re-wiring for me.

So i would like to know what changes/additions/etc etc you want on the website.

No matter how stupid or small a change let me know in the comments so i can see what people want from a Linux Gaming website.
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0 A.D. Alpha 1 Released! by: liamdawe 17/08/10 13:47:13
The history inspired open source RTS 0 A.D. has finally released the first true Alpha version for everyone to play with!

[quote]Wildfire Games proudly announces the release of the first alpha version of 0 A.D., a free, open-source game of ancient warfare. After 9 years since the concept of 0 A.D. was designed on paper, we have a close approximation of a playable game. This release comes with aggressive units that attack enemies on sight, lifelike animals that escape danger, two new maps, in-game multiplayer chat and much more. Alpha releases of 0 A.D. will each get a number and a name, so this one is "Alpha 1 Argonaut".

New features in this release:

  • Maps: Added new maps "Arcadia" and "Hellenized Egypt", improved the "Multiplayer demo" map; Added textual descriptions to maps.
  • AI: Added animal AI (walking around, running from danger). Redesigned unit AI: added order queues, auto-attack, auto-gather.
  • GUI: Added in-game multiplayer chat; Fixed GUI stretching on widescreen resolutions; Improved selection outline rendering; Many other GUI changes, such as buttons and cursors; Changed camera controls.
  • Graphics: Added floating decorative objects, such as lily pads; Added building collapse and corpse decay; Tweaked animation speeds.
  • Gameplay: Added 'delete unit' command; Added rally points.
  • Installation and compatibility: Added Windows installer using NSIS; Added Linux packages for many distros; Improved compatibility when 3D acceleration is missing; Improved FHS compatibility for Linux installations.
  • Miscellaneous: Added terrain smoothing tool to Atlas map editor; Added some sound effects; Improved performance; Fixed bugs.

Room for improvement:
  • There are no victory conditions implemented yet.
  • There is no computer opponent AI yet. In single-player games the enemy does nothing.
  • There is no random map generation yet.
  • There is no fog-of-war yet.
  • Many unit stats are still unbalanced.
  • Many planned gameplay features are not added yet: There is no research, no auras, no rank upgrades, no settlements and territories, no resource dropsites, etc.
  • Many bugs and small missing features.
  • There is no multiplayer matchmaking service., you have to connect by IP address (More convenient ways may be implemented in the future).
[/quote]

They even made a nice video showing it off, looks amazing!

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Spring 0.82.3 Released by: liamdawe 14/08/10 11:25:36
The next major stable build of SpringRTS has now been released, it was 0.82.2 but they pushed right out a bug-fix release.

[quote]Changes since the RC:
Engine / General:


Engine / Simulation:

Engine / Lua:

Engine / AI:
[/quote]

Nice to see a decent RTS Engine is still around and still powering through with development.

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Copyright © 2010 Liam Dawe, Queries: (7)